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Articles and other publications on this site are current as of their date of publication and do not necessarily reflect the present law or regulations. Time to sit back and let the retweets roll in! A couple of weeks ago, I wrote a widely read and mostly acclaimed article about the popping of what I termed the “Indie Bubble. I promised to write more about what I thought was coming and how I thought a small-scale creative artist could make a living in the times to come. It’s a long piece, and boring, so I’ll try to slip in a fart joke somewhere to keep things lively. Although I’ll be focused on video games, I flatter myself by thinking that the things I have to say apply to creators in all sorts of media.
Quite a few people, publicly and privately, asked for my advice and for my opinion on where things go from here. And I think it is solid evidence of how unpredictable and gut-emptyingly terrifying things have gotten that anyone thinks it useful to ask for my opinion. Look, I don’t know what’s going to happen next. I approach these blog posts like Seal Team Six. I sneak in over the border, plant my bombs, and get out. I keep mentioning how old I am. Folks, this is not a boast.
This whole mess is in the hands of the next generation, who grew up with their bleepy bloopy devices and have an intuitive grasp of them I never will. These people shouldn’t be listening to me about anything. I don’t know what is next. One thing my weird endurance in indie games has given me is a very fine understanding of the advantages of “being indie. What makes people like us, what keeps us around, why we are needed, and how we can turn that into money. It can be exchanged for goods and services. Oh, and by the way, lots of people objected to my use of the word “bubble.
Here is why I called it the Indie “Bubble. Because I knew if I did, many more people would read the post. Let us, in the spirit of Christmas Specials of olde, learn the True Meaning of Indie. In the future, young indie developers will have to fight in the Thunderdome.